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The walking dead a telltale games series waiting for dinner
The walking dead a telltale games series waiting for dinner









  1. #The walking dead a telltale games series waiting for dinner how to
  2. #The walking dead a telltale games series waiting for dinner Patch

#The walking dead a telltale games series waiting for dinner how to

In Episode 2 there is a part where you have to decide how to split the remaining rations of food up, a great moment of the game, sullied by the fact that it doesn't change anything. But the main events of the game would happen the same way every time regardless of your interactions. With the notion of having the game grow by your choices, I was expecting the game to take different turns. Granted the game at the end did hint at different fates for several characters, but I played the game picking all the choices around saving people and they still ended up dying, so I don't know if you could monumentally change things. People who were destined to die were going to die regardless of how you played. However, your choices while personal, did not affect the world around you. The thing about The Walking Dead was that many of us going into it thought that the game was a "Choose Your Own Adventure"-style title with how your choices had an effect. Granted people who enjoyed the story felt rewarded, but for people invested in their choices, it was a different story. Zombie killing, which was a part of puzzle solving in the earlier chapters, just became resigned to QTE segments at the end.īut once again there was no payoff other then exposition about the other players. As there was just one puzzle for you to solve (the final scene) and the rest was just exposition and QTEs.Īfter the game made such a big deal about your choices and who would come with you, I was expecting them to have a bigger impact on how the episode played out. Making Episode 4 seen more action packed then it really was.įor having such an emotional payoff, Episode 5 was a huge let down gameplay wise.

the walking dead a telltale games series waiting for dinner

The whole bad-ass ninja lady segment felt out of place to me as she seemed more at home in Assassin's Creed then The Walking Dead. Episodes 4 and 5 had very few puzzles and were more focused on quick time event sequences and exposition. However, these moments of puzzle solving degraded as we moved into the second half of the season. The other was when you had to figure out how to start the train. The first one was when you had to use stealth and a variety of items to take out walkers in a motel without alerting them to your presence. Two of my favorite puzzle segments were in Episode 1 and Episode 3.

#The walking dead a telltale games series waiting for dinner Patch

You had to scavenge for items to make patch work fixes for instance.

the walking dead a telltale games series waiting for dinner

The problem with talking about puzzle design in adventure titles is that there is a fine line between making a puzzle that challenges the player, and one that requires MacGyver logic to solve.įor the first half of the season, the designers did a good job of keeping the puzzles interesting, while making them logical. As we moved through each episode, the quality and frequency of the puzzles degraded. The other half of an adventure game is the gameplay and this is where The Walking Dead quite frankly fell on its face. Now while the story of The Walking Dead got progressively better, things can't be said about the gameplay. The final scene and choice of Episode 5 is arguably one of the most emotional scenes we had in a video game in a long time.Īnd while you could argue that we were going to end up there eventually, the path the player took with these characters made this scene all the more emotional. Making the final episode that much sadder

the walking dead a telltale games series waiting for dinner

The player's relationship between Lee and Clem grew just as much as theirs did. The effect between episode 4 and 5 is the biggest in the whole series and the one most players will likely remember the most. It was hard to find a place where a character would react completely different to their personality due to the designer's whim.Įpisode 4 is the most interesting in terms of choices for the player as they not only have the usual screen showing what they did, but also who would join Lee for the final chapter. Kenny who served as both Lee's friend and in some cases antagonist always put survival and family above anything else. The writing did a great job of fleshing out the characters and keeping it consistent. And I wasn't surprised when voice actors Dave Fennoy and Melissa Hutchinson received end of the year award nominations for their stellar performance as Lee and Clementine respectively. The plight of Lee and Clementine was one of the most well written game stories I've seen in a long time. Let's start with what worked in The Walking Dead: the story. This post will be spoiling aspects of all five parts of The Walking Dead and is meant for people who have already finished it. The episodes evolved over the course of the series and after seeing the final credit roll, I can say that The Walking Dead is both Telltale's best game yet.











The walking dead a telltale games series waiting for dinner